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Paranoia
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    57 Game Reviews

    13 w/ Responses

    3 reviews are hidden due to your filters.

    Really cool app

    You've got everything looking really good :d The only thing it could use is some more left-field visualisation ideas and by the sound of things some extra compatibility - other than that great job!

    Archawn responds:

    Thanks for the review.

    Sooooo cute!

    I can't work out how to beat the dragon, though :/

    Epic game, but

    I couldn't beat the dragon :'(

    Really clever idea!

    Nothing much to add - it's just a great concept.

    Excellent!

    I can't get past the dragon though.

    Brilliant!

    The difficulty was really frustrating in parts and it could get laggy, but I love the coding behind it, not to mention the cute graphics. The ending was fantastic too!

    LOL

    Best April Fools ever :P

    jmtb02 responds:

    Your the best around! Nothing's ever going to keep me down!

    Not too great

    For what's supposed to be a tutorial, you basically just tell people to copy and paste code. You also tell people to use the V-Cam (an animating tool) for games, which is a really good way of messing things up and rendering stuff like a GUI unavailable.

    Excellent!

    This was so enjoyable :P And I think Luis is officially Newgrounds' bitch at this point.

    Is the bonus character going to be in the actual CC game? ;)

    BoMToons responds:

    We don't know the secret roster of bonus characters to CC, Luis just made these guys up. I hope they put in the FAB knight though :D

    Lovely as always :P

    The animation, style, art and scripting were all beautiful as always. A little too beautiful, possibly - my brain has a bit of a sickly feeling since playing it :s

    Anyway, just a few minor criticisms - some of the effects (i.e. the eggs) stayed around a little too long and seemed to get in the way. Also, I think you could have shortened the stomp animation, made the stomp itself instant and increased your acceleration, all of which would have made the controls feel a lot more responsive.

    Those things aside, though, it's a brilliant game to look at and a pretty fun one to play.

    Buzzwerd responds:

    The eggs were a mistake. I tried to duplicate the effect achieved in many console games without taking into account the fact flying objects are usually little energy balls and not big opaque eggs. When I started off I was a cartoon animator, and even after so much experience its hard to cut frames out for the sake of playability, I'll try to improve on that though. Thanks for the critique, its highly appreciated.

    Programmer / indie games developer from the UK.

    Eddy Larkin @Paranoia

    Age 35, Male

    Belfast

    Joined on 4/22/05

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